Hollow Knight Crosses 15 Million Copies Sold as Fans Await Silksong Release

Hollow Knight Crosses 15 Million Copies Sold as Fans Await Silksong Release

Few indie games in modern gaming history have left as strong a mark as Hollow Knight. Developed by the small but ambitious Australian studio Team Cherry, the game has now surpassed 15 million copies sold worldwide—a milestone that only a handful of independent titles ever achieve. This incredible success comes just as the studio has finally locked in a release date for its long-awaited sequel, Hollow Knight: Silksong.

A Journey That Began in 2017

When Hollow Knight first launched in February 2017 on PC, it entered a crowded marketplace of indie titles. Yet, its distinctive hand-drawn art style, haunting atmosphere, and precise metroidvania gameplay quickly separated it from the rest. Within the game’s first year, it had already sold over a million copies on PC alone, a remarkable feat for a crowdfunded project built by just three developers.

The momentum only grew from there. The Nintendo Switch release in June 2018 opened the doors to a much wider audience, while the PlayStation 4 and Xbox One ports in September 2018 cemented its reputation as a must-play experience across every major platform. Fans who may have missed out on its initial release suddenly had multiple ways to dive into the atmospheric, bug-filled kingdom of Hallownest.

Sales Success Driven by Community and Anticipation

According to Bloomberg’s recent report, which featured an in-depth conversation with Team Cherry, the game’s ongoing success is directly tied to the community’s unrelenting passion. For eight years, players have been eagerly awaiting updates on Hollow Knight: Silksong. This sustained anticipation for the sequel has had an unexpected side effect—fueling new players to discover the original and encouraging veterans to revisit Hallownest.

Even years after launch, Hollow Knight continues to be recommended as one of the greatest indie games ever made. Its challenging combat, deep lore, and exploration-based gameplay have given it a timeless quality. It isn’t just a game that players complete once; it’s one that lingers in their memory, often inspiring them to return for another journey into its mysterious world.

The Legacy of 15 Million Copies Sold

Crossing 15 million units sold places Hollow Knight in a rare category of indie titles that achieve mainstream recognition on par with major studio releases. Games like Minecraft, Terraria, and Stardew Valley are often cited as the indie elite, and now Hollow Knight firmly joins those ranks.

The significance of this milestone extends beyond just numbers. It demonstrates that creativity, passion, and community support can allow smaller studios to compete with industry giants. For many aspiring indie developers, Team Cherry’s story is proof that even a small, dedicated team can craft a masterpiece that resonates globally.

What’s Next: Hollow Knight: Silksong

While fans celebrate this achievement, all eyes are now on Hollow Knight: Silksong. After years of speculation, delays, and silence, Team Cherry has confirmed that the highly anticipated sequel will launch on September 4, 2025. The game will be available on PC, Nintendo Switch, the upcoming Switch 2, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S.

The sequel promises to expand on the original’s formula while introducing a new protagonist, Hornet, who played a major role in the first game. Players can expect faster movement, a broader arsenal of abilities, and an entirely new kingdom filled with dangers, secrets, and lore. Early previews suggest that Silksong is far more ambitious than its predecessor, aiming to deliver a richer and more expansive adventure.

A Future Full of Content

Interestingly, Team Cherry has revealed that additional content is already in development for Silksong. This means that the upcoming release is just the beginning, and fans should prepare for more expansions and updates in the years ahead. Considering the original Hollow Knight received multiple free content packs that extended its lifespan, expectations for Silksong’s post-launch support are sky-high.

Why Hollow Knight Resonates So Strongly

The success of Hollow Knight isn’t just about clever marketing or the hype surrounding its sequel. The game has endured because it delivers a unique emotional and gameplay experience:

  • Atmosphere and Art Style: Its hand-drawn visuals and melancholic soundtrack create a world that feels alive yet hauntingly empty.

  • Challenging but Fair Combat: Like Dark Souls, the game punishes mistakes but rewards persistence and skill, making every victory feel earned.

  • Lore and Exploration: The game tells its story through subtle environmental details and cryptic NPC dialogue, encouraging players to piece together the mysteries of Hallownest themselves.

  • Community Engagement: Speedrunners, lore theorists, and fan artists have kept the game relevant through endless content and discussion.

All of these elements combined explain why the game continues to sell millions, even nearly a decade after its initial release.

Conclusion

With 15 million copies sold, Hollow Knight has carved out a permanent place in gaming history. Its rise from a small Kickstarter-backed project to a global success is nothing short of inspiring. Now, as anticipation builds for Silksong’s release in 2025, the legacy of Hallownest grows even stronger.

For fans, the wait is almost over. For Team Cherry, the journey is far from complete. And for the gaming world, Hollow Knight has already proven that indie games can shine just as brightly—if not more so—than the biggest blockbusters.


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Indiana Jones and the Great Circle Becomes Xbox’s First Nintendo Switch 2 Title

Indiana Jones and the Great Circle Becomes Xbox’s First Nintendo Switch 2 Title

Microsoft has officially confirmed that Indiana Jones and the Great Circle will be its very first game developed for the highly anticipated Nintendo Switch 2. This move marks a major milestone, as Xbox’s celebrated action-adventure franchise makes its way to Nintendo’s upcoming console in 2026.

The announcement came during Gamescom Opening Night Live, where fans were treated to a brand-new trailer for the game’s expansion pack, The Order of Giants. While the trailer primarily showcased the DLC’s content, the surprise reveal at the end confirmed that the full base game will eventually land on the Nintendo Switch 2. Though a vague release window of 2026 was provided, one thing was made clear—the game will not be launching on the original Nintendo Switch hardware.

This revelation positions Indiana Jones and the Great Circle as a potential system-seller for Nintendo’s next-generation console, while also highlighting Microsoft’s growing strategy of expanding its flagship titles beyond Xbox and PC platforms.


The Order of Giants DLC – What Fans Can Expect

Before the Switch 2 debut, players won’t have to wait long to dive back into Indy’s adventures. The Order of Giants, the highly anticipated DLC expansion, is set to release on September 4 for current platforms including Xbox Series X|S and PC.

The story of this expansion takes players back to ancient Rome, expanding on an already fan-favorite location from the base game. Here, Indiana Jones embarks on a perilous quest to recover the fabled helmet of the Nameless Crusader—an artifact shrouded in mystery and danger. Of course, no Indy adventure would be complete without larger-than-life challenges, and this DLC promises even deadlier foes lurking in the shadows.

John Jennings, the production director at MachineGames, spoke earlier about the inspiration behind the DLC:

“One of the most satisfying parts of developing Indiana Jones and the Great Circle was the opportunity to create the Nephilim Order—the secret society of giants formed by descendants of fallen angels working to atone for their ancestral sins. That story spans thousands of years, and this DLC has given us the chance to explore their lore even further and look at elements not covered in the original campaign. There’s something new and unexpected here for players, and we can’t wait for fans to experience it.”

This addition suggests that The Order of Giants will not only offer new gameplay experiences but also deepen the already rich mythological backdrop of The Great Circle.


New Adventures Beneath Rome

The expansion isn’t limited to surface-level exploration. Players will venture into Rome’s ancient sewer systems, uncovering forgotten pathways and encountering threats hidden in the city’s underworld. One of the most intriguing additions teased is Indy’s involvement in Emperor Nero’s secret gladiator games, which promises cinematic set pieces reminiscent of both the films and classic pulp adventure storytelling.

Fans will also face off against the mysterious Cult of Mithras, another secretive organization tied to Rome’s religious past. Combined with the Nephilim Order, this raises the stakes even higher, ensuring players are constantly navigating conspiracies, legends, and secret societies that fit seamlessly into the Indiana Jones universe.


How MachineGames Shaped the Adventure

Indiana Jones and the Great Circle has been widely praised for capturing the tone and excitement of the original film franchise while offering an interactive narrative that feels both fresh and authentic.

In an interview with IGN, design director Jens Andersson and audio director Pete Ward discussed the game’s development process, revealing that several critical adjustments were made relatively late in production. These tweaks, ranging from gameplay mechanics to narrative pacing, played a crucial role in improving the overall quality of the adventure.

MachineGames, best known for its work on the modern Wolfenstein series, successfully blended its expertise in cinematic storytelling with the spirit of Indiana Jones. The result was an action-packed, exploration-driven game that resonated with both long-time fans of the franchise and newcomers discovering Indy for the first time.


Why Nintendo Switch 2 Matters for the Franchise

The confirmation of a Nintendo Switch 2 version of Indiana Jones and the Great Circle carries significant implications. For starters, it highlights the ongoing shift in Microsoft’s publishing strategy. While historically protective of its exclusives, Xbox has increasingly shown a willingness to bring its major titles to other platforms, broadening its player base.

For Nintendo, securing such a high-profile release right at the launch window of the Switch 2 could prove invaluable. The original Switch, despite its success, often struggled to run large-scale AAA titles without compromises. By contrast, the Switch 2 is expected to deliver a substantial boost in power and performance, potentially bringing the cinematic quality of Indiana Jones and the Great Circle to handheld players without sacrificing fidelity.

This partnership also underscores the growing overlap between console ecosystems, as gamers increasingly demand flexibility in where they play. For fans of Indiana Jones, this means more opportunities to experience Indy’s adventures—whether on a powerful home setup or on the go with Nintendo’s hybrid console.


A Bright Future for Indiana Jones in Gaming

Since its reveal, Indiana Jones and the Great Circle has been one of the most talked-about games in recent memory. It not only brought Harrison Ford’s iconic character into a new generation of interactive storytelling but also proved that the franchise still has tremendous potential beyond cinema.

The upcoming Order of Giants DLC is set to keep momentum high, offering fans fresh lore, challenging gameplay, and unforgettable moments. Meanwhile, the news of a Switch 2 launch ensures that Indiana Jones will play a part in shaping the future of gaming on multiple platforms.

With Microsoft, MachineGames, and Nintendo aligning on this title, it’s clear that Indiana Jones isn’t just back—he’s here to stay.


Final Thoughts

The journey of Indiana Jones and the Great Circle is far from over. With the Order of Giants DLC arriving this September and a confirmed Nintendo Switch 2 release in 2026, the adventure continues to expand in exciting ways.

Whether you’re exploring ancient ruins, clashing with mythical secret societies, or uncovering Rome’s hidden underworld, the game promises the kind of pulse-pounding action and storytelling that made Indiana Jones a cultural icon.

For Nintendo Switch 2, this could be the perfect launch-era blockbuster. And for Xbox and PC players, it’s another sign that Indiana Jones is poised to remain one of the most exciting names in gaming for years to come.


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Spider-Man: Brand New Day Welcomes Severance Star Tramell Tillman to the Marvel Cinematic Universe

Spider-Man: Brand New Day Welcomes Severance Star Tramell Tillman to the Marvel Cinematic Universe

The Marvel Cinematic Universe (MCU) continues to expand with exciting casting announcements, and the upcoming Spider-Man: Brand New Day is no exception. According to a recent report by Variety, actor Tramell Tillman, best known for his chilling yet charismatic performance in Apple TV+’s Severance, will be making his Marvel debut in the highly anticipated Spider-Man film.

Although the details of Tillman’s role remain a closely guarded secret, his addition to the cast has sparked speculation and excitement among fans eager to see what direction Marvel will take with the next chapter of Tom Holland’s Spider-Man journey.


Who is Tramell Tillman?

For those unfamiliar, Tramell Tillman rose to fame with his breakout role as Mr. Milchick in Severance, the critically acclaimed sci-fi thriller that became a streaming sensation on Apple TV+. His portrayal of the unnervingly calm and calculating floor manager earned him widespread recognition, cementing his status as a versatile and captivating actor.

Beyond Severance, Tillman has showcased his range in various projects. He appeared in Marvel’s animated Hulu series Hit-Monkey, demonstrating his voice-acting skills, and recently had a brief but memorable role in Mission: Impossible – The Final Reckoning. With each performance, Tillman has proven that he can seamlessly adapt to different genres, from suspense and drama to action and comedy.

Now, with his MCU debut on the horizon, Tillman is stepping onto one of the biggest stages in Hollywood—a move that could elevate his career to an entirely new level.


What Role Could Tillman Play in Spider-Man: Brand New Day?

Marvel Studios is notorious for keeping casting details under wraps until the right moment, and Tillman’s role is no exception. As of now, there is no official confirmation about whether he will be portraying a brand-new character, a villain from Spider-Man’s legendary rogues’ gallery, or perhaps even a hero making his live-action debut.

Given Marvel’s history, the secrecy surrounding his role has naturally led to fan theories. Some speculate that Tillman could play a member of Oscorp, which has been teased in past Spider-Man films. Others suggest he may step into the shoes of a powerful ally or even a new villain who challenges Peter Parker in unexpected ways.

Whatever the case, his reputation for playing intense and layered characters suggests that his presence in the MCU will be impactful, whether it’s through a brief cameo or a long-term role in future projects.


The Expanding Cast of Spider-Man: Brand New Day

Tillman isn’t the only exciting name attached to Spider-Man: Brand New Day. The film already boasts an impressive roster of stars, blending fresh faces with returning Marvel veterans.

  • Sadie Sink (Stranger Things) has joined the film in an undisclosed role, adding even more intrigue to the lineup. Her involvement has fueled fan speculation about whether she might play a younger superhero or even a new take on a beloved Marvel character.

  • Jon Bernthal will return as The Punisher, bringing his gritty, fan-favorite portrayal back into the spotlight.

  • Mark Ruffalo is also reprising his role as The Hulk, suggesting that the story may connect with broader MCU arcs.

  • Michael Mando, who previously appeared as Mac Gargan (a.k.a. Scorpion) in Spider-Man: Homecoming, is confirmed to return—potentially setting up the long-awaited debut of the Sinister Six.

With such a diverse and star-studded cast, the film is shaping up to be one of the most ambitious Spider-Man stories ever told on screen.


Production Updates and Behind-the-Scenes Footage

Spider-Man: Brand New Day is being directed by Destin Daniel Cretton, best known for his work on Marvel’s Shang-Chi and the Legend of the Ten Rings. Production kicked off recently in Glasgow, Scotland, where local fans and paparazzi have already spotted the cast filming major sequences.

Leaked set photos and videos have given audiences a small taste of what’s to come:

  • Footage of Tom Holland’s Spider-Man swinging around a moving tank, hinting at massive action sequences.

  • Images of Peter Parker at a cemetery scene, possibly suggesting an emotional storyline that ties back to past losses.

  • Shots of Holland’s Peter sharing heartfelt moments with Zendaya’s MJ, confirming her return in this installment.

These glimpses have only heightened anticipation, leaving fans eager to see how the narrative unfolds and what new challenges Peter Parker will face in this next chapter.


A Release Date Fans Can Mark on Their Calendars

Marvel has officially confirmed that Spider-Man: Brand New Day will hit theaters on July 31, 2026. With less than two years to go, the countdown is already underway, and fans are buzzing with excitement.

The release window also positions the film strategically within Marvel’s Phase 6 lineup, ensuring it plays a pivotal role in connecting the larger MCU storyline leading up to Avengers: Doomsday.


What This Means for the Future of the MCU

Tramell Tillman’s casting is more than just another addition to an already packed ensemble. It signals Marvel’s continued effort to bring in fresh talent while weaving familiar faces into a constantly expanding universe. With the MCU entering a new phase, the arrival of Tillman—and potentially the introduction of new characters—could set the stage for stories that ripple far beyond just Spider-Man’s world.

Furthermore, with Jon Bernthal’s Punisher and Mark Ruffalo’s Hulk involved, fans can expect crossover moments that highlight Marvel’s interconnected storytelling. And with rumors swirling that Avengers: Doomsday might include appearances from unexpected heroes like Ryan Reynolds’ Deadpool, it’s clear that Marvel is building toward something massive.


Final Thoughts

The announcement of Tramell Tillman joining Spider-Man: Brand New Day is just the latest piece of news fueling excitement for Marvel’s upcoming slate. His track record of delivering memorable performances makes him a perfect fit for the MCU, and fans are already eager to see how his mystery role will impact Spider-Man’s story.

With an all-star cast, jaw-dropping action sequences, and the promise of emotional depth, Spider-Man: Brand New Day is shaping up to be one of the most ambitious superhero films of the decade. As production continues, one thing is certain: the web-slinger’s journey is far from over, and the MCU is about to get a lot more exciting.

Mark your calendars for July 31, 2026—because Spider-Man is swinging back onto the big screen, and this time, he’s bringing some unexpected company.


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Fallout Season 2: Everything We Know About the Journey to New Vegas

Fallout Season 2 Everything We Know About the Journey to New Vegas

Amazon’s Fallout series took the world by storm when its first season dropped, proving that video game adaptations can succeed if handled with care. Blending the franchise’s dark humor, post-apocalyptic grit, and beloved lore, the show quickly became a hit among both longtime Fallout fans and newcomers. Season 1 pulled in a massive 65 million views within just 16 days, setting the stage for an even bigger second chapter.

Now, with Fallout Season 2 officially confirmed and set for release on December 17, 2025, excitement is higher than ever. This time, the story takes us to one of the most iconic settings in Fallout history—New Vegas. From new character additions to familiar factions and terrifying wasteland creatures, here’s a complete breakdown of what to expect from the highly anticipated second season.


Fallout Season 2 Release Date and Schedule

Unlike Season 1, which dropped all episodes at once on Prime Video, Fallout Season 2 will follow a more traditional release model. Episodes will premiere weekly from December 17, 2025, through February 4, 2026.

Interestingly, Amazon is so confident in the show’s success that it has already greenlit Season 3 before Season 2 even airs. That level of commitment speaks volumes about just how popular the series has become.


The First Teaser Trailer

The first official look at Fallout Season 2 premiered during Gamescom Opening Night Live on August 19, 2025. The trailer gave fans a thrilling glimpse of what lies ahead:

  • Lucy MacLean (Ella Purnell) and The Ghoul/Cooper Howard (Walton Goggins) making their way to New Vegas in search of Lucy’s father, Hank.

  • Knight Maximus (Aaron Moten) taking on new battles as part of the Brotherhood of Steel, one of Fallout’s most recognizable factions.

  • The long-awaited debut of Mr. House, the enigmatic ruler of New Vegas.

  • A quick look at Caesar’s Legion, the ruthless army from Fallout: New Vegas.

  • And finally—the appearance of a Deathclaw, one of Fallout’s deadliest monsters, making its first live-action debut.

The teaser didn’t reveal much about the main storyline, but it did confirm that the show will mix both post-war chaos and pre-war flashbacks, deepening our understanding of key characters and the events leading up to the Great War.


Returning Cast Members

Much of the main cast from Season 1 will be reprising their roles:

  • Ella Purnell as Lucy MacLean

  • Walton Goggins as The Ghoul / Cooper Howard

  • Aaron Moten as Knight Maximus

  • Kyle MacLachlan as Hank MacLean

  • Moises Arias as Norm MacLean

  • Frances Turner as Barb Howard

Alongside these returning faces, we’ll also see supporting characters like Sarita Choudhury as Moldaver, Leslie Uggams as Overseer Betty, and John Daly as the Snake Oil Salesman.

One of the biggest surprises was the casting of Justin Theroux as Mr. House, taking over the role from Rafi Silver, who briefly appeared in Season 1. Given how central Mr. House is to the New Vegas story, Theroux’s inclusion signals big things ahead for this character.


New Cast Addition: Macaulay Culkin

Perhaps the most intriguing addition to Season 2 is Macaulay Culkin. His role has not yet been revealed, but Deadline reports he will play a “crazy genius-type character.” While that description leaves plenty of room for speculation, many fans believe he could be a quirky wasteland eccentric who crosses paths with Lucy and The Ghoul during their adventures in New Vegas.


What the Story Might Explore

So far, Prime Video has offered only a vague description of Season 2:

“The new season will pick up in the aftermath of Season One’s epic finale and take audiences along for a journey through the wasteland of the Mojave to the post-apocalyptic city of New Vegas.”

Still, thanks to the teaser and early images, we know a few things:

  • The story will prominently feature the Lucky 38 Casino, Mr. House’s iconic headquarters.

  • The Dino Dee-lite Motel, another landmark from Fallout: New Vegas, will appear on screen.

  • Caesar’s Legion will play a role in the conflict, likely setting the stage for larger battles.

  • Flashbacks will further explore Cooper Howard’s life before becoming The Ghoul, including his first encounter with Mr. House.

  • The search for Lucy’s father, Hank, will remain a central thread, though it’s unclear how it will intertwine with the Brotherhood of Steel’s growing war effort.

Another emotional subplot could involve Cooper’s lingering hope that his daughter is still alive, despite centuries having passed since the bombs fell. If true, this revelation could add a deeply personal twist to his journey.


Why Fans Are Excited About New Vegas

For many gamers, Fallout: New Vegas (2010) remains the crown jewel of the franchise. Its political intrigue, faction wars, and morally complex choices set it apart from other entries. By choosing New Vegas as the central setting, Amazon is tapping into one of Fallout’s richest storylines and most beloved backdrops.

The inclusion of Mr. House, Caesar’s Legion, and iconic New Vegas landmarks suggests that the showrunners are embracing what made the game so memorable while expanding the narrative for television.


Final Thoughts

With its unique mix of returning characters, new cast members, and a legendary setting, Fallout Season 2 has all the ingredients to outshine its already successful first season. Fans can expect a blend of action, dark humor, emotional storytelling, and plenty of Easter eggs for longtime players of the games.

The countdown to December 17, 2025 has officially begun, and if the teaser trailer is any indication, Fallout’s trip to New Vegas is shaping up to be one of the most exciting TV events of the year.


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Swords of Legends: A New Chinese Action RPG Set for Simultaneous Global Release

Swords of Legends A New Chinese Action RPG Set for Simultaneous Global Release


For the very first time, a game from one of China’s most celebrated video game franchises will launch simultaneously in both the East and the West. Announced during Gamescom’s Opening Night Live, Swords of Legends is a brand-new single-player action RPG deeply inspired by Chinese mythology. While the name may sound familiar—perhaps reminding players of Swords of Legends Online released in 2021—this upcoming title is a completely fresh experience designed for a global audience.

A Fresh Take on the Gujian Franchise

The connection between Swords of Legends and its MMO counterpart is not accidental. Both titles are developed by Aurogon, the same studio behind the long-running Gujian series, which first debuted in 2010 and quickly grew into one of the most beloved RPG franchises in China.

However, unlike the expansive open-world structure of Swords of Legends Online, this new entry is described as a “wide linear” experience. The approach aims to balance focused storytelling with freedom of exploration. Players will follow a structured narrative journey but still have the opportunity to make meaningful choices and engage in side activities that enrich the adventure.

This design choice highlights Aurogon’s ambition to merge cinematic storytelling with interactive gameplay while avoiding the overwhelming sprawl of a fully open-world format.

The Story: Life, Death, and the Underworld

In Swords of Legends, players will step into the shoes of Si Pan, an “underworld enforcer” tasked with guiding unwilling souls from the living world to the afterlife. Far from a peaceful job, this role throws players into constant conflict with supernatural entities that resist their fate.

Combat revolves around mystical abilities, divine artifacts, and powerful weapons that help Si Pan subdue spirits and enforce cosmic balance. Instead of lengthy dialogues or negotiation, most encounters require intense action as you battle nightmarish creatures that blur the line between folklore and fantasy.


Gameplay: Not Another Soulslike

At first glance, the combat of Swords of Legends may remind some of a Soulslike due to its deliberate, one-on-one duels against monstrous opponents. However, Aurogon has clarified that this is not a punishing Soulslike clone. Instead, the studio emphasizes giving the game its own distinct identity through a flexible combat system that rewards strategy and accessibility.

Key features include:

  • Soul Capturing Mechanic: This system is central to both gameplay and story. Certain enemies can have their souls captured and later summoned in battle, offering cooperative combo attacks or special abilities.

  • Strategic Flexibility: Players can switch between different weapon skills and combat styles to adapt to enemy weaknesses, ensuring no single strategy dominates the game.

  • Accessibility for All Skill Levels: Unlike games designed around brutal difficulty, Swords of Legends aims to make combat rewarding without being discouraging, welcoming both RPG newcomers and veteran players.

  • Exploration Rewards: Venturing into the game’s semi-linear environments will provide useful tools and items, encouraging exploration while enhancing combat options.

This careful balance between depth and accessibility positions Swords of Legends as a game that can appeal to both hardcore action fans and casual RPG players.

Built for a Global Audience

One of the most notable aspects of Swords of Legends is its worldwide launch. This marks a milestone for the Gujian franchise, which has traditionally reached Western players much later.

For example:

  • Swords of Legends Online had been available in China long before it was adapted for international release.

  • Gujian 3, launched in 2018 on Steam, didn’t receive official English subtitles until a year later, and even then, the localization was plagued with awkward phrasing and grammatical errors.

In contrast, Swords of Legends has been developed with a global audience in mind from day one. Inspired in part by the rising popularity of other Chinese action RPGs like Black Myth: Wukong and Wuchang: Fallen Feathers, Aurogon is ensuring that localization, accessibility, and storytelling are polished enough to resonate worldwide.

The Rising Influence of Chinese Games

The international gaming market has seen a surge of interest in titles based on Chinese mythology and history. With the global success of games such as Black Myth: Wukong, players in the West are showing a growing appetite for experiences that combine epic storytelling, mythical settings, and cinematic gameplay.

Swords of Legends appears positioned to ride this wave of enthusiasm, offering both longtime fans of the Gujian series and newcomers an authentic yet globally accessible journey through Chinese folklore.

Why This Matters

The release of Swords of Legends as a simultaneous global launch represents more than just another RPG hitting the shelves. It highlights a shift in the Chinese gaming industry, which is increasingly looking beyond domestic audiences to compete on the world stage.

If successful, this could open the door for more Chinese studios to bring their flagship franchises overseas without long delays or subpar translations. For gamers, this means richer cultural diversity in the types of stories and worlds they can explore.

Final Thoughts

Swords of Legends is shaping up to be one of the most exciting action RPGs of the near future. With its mythological roots, strategic combat system, and commitment to global accessibility, the game stands out as a bold step forward for both Aurogon and the Gujian franchise.

The fact that it will release worldwide at the same time ensures that Western audiences will no longer have to wait months—or even years—for a polished, localized version. Instead, players everywhere can dive into the mystical world of Si Pan together, experiencing the same story and gameplay on day one.

As anticipation builds ahead of its launch, one thing is clear: Swords of Legends is not only a milestone for the franchise but also a sign of how Chinese game developers are increasingly shaping the future of global gaming.


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Resident Evil Requiem Brings Full Ray Tracing and Path Tracing to PC

 

Resident Evil Requiem Brings Full Ray Tracing and Path Tracing to PC

Resident Evil Requiem Brings Full Ray Tracing and Path Tracing to PC: Everything You Need to Know

Survival horror fans have reason to celebrate as Capcom has officially announced that Resident Evil Requiem will not only push the franchise forward in storytelling but also in graphical fidelity. Powered by the RE Engine, this highly anticipated title will be the first Resident Evil game to feature full Ray Tracing and Path Tracing on PC, along with NVIDIA DLSS 4 support from day one. For fans of the series and PC gamers alike, this marks a massive step forward in both performance and visual realism.


A New Chapter in Survival Horror

Unlike the multiplayer-focused experiments that we’ve seen in the past, Resident Evil Requiem stays true to the series’ roots with a single-player survival horror campaign. Players will step into the role of Grace Ashcroft, a brand-new protagonist in the Resident Evil universe. Grace’s journey is not just about survival—it’s about confronting terror on both a physical and psychological level.

The developers have emphasized that the guiding theme of this entry is “addictive fear.” In practice, this means that the game will constantly keep players on edge, balancing moments of silence and suspense with sudden bursts of chaos. Grace will not only fight horrifying enemies but also struggle with her own inner demons, learning to conquer fear as part of her character progression.


Returning to Raccoon City

The story of Resident Evil Requiem takes place 30 years after the catastrophic missile strike on Raccoon City, an event that has become a cornerstone of the franchise’s lore. By revisiting the iconic city, Capcom aims to bring long-time fans back to the place where the nightmare began. The developers have explained that Raccoon City and the Umbrella Corporation are inseparable elements of the Resident Evil identity, making it the perfect setting for this new chapter.

This return isn’t just a nostalgic trip. The narrative will build on the legacy of the past while introducing new mysteries, horrors, and revelations. For fans who have followed the series since the original Resident Evil in 1996, this promises to be both a chilling and emotional experience.


Cutting-Edge Technology: Ray Tracing and Path Tracing

One of the biggest highlights of Resident Evil Requiem is its groundbreaking use of Ray Tracing and Path Tracing on PC. Ray Tracing has already become a popular feature in modern games, improving reflections, shadows, and lighting to create a more lifelike atmosphere. Path Tracing, however, goes a step further, simulating how light actually travels in the real world.

Previous Resident Evil titles sometimes suffered from visual problems, particularly noisy reflections and unrealistic lighting in dark areas. With Path Tracing, those issues will be eliminated, resulting in clean, cinematic visuals. This means that shadowy environments, abandoned hallways, and dimly lit streets will feel even more terrifying, pulling players deeper into the atmosphere of horror.

Capcom has also confirmed that the game will fully support NVIDIA DLSS 4, ensuring that players with supported hardware can enjoy these visual improvements without compromising performance. For many fans, this combination of cutting-edge graphics and smooth performance is a dream come true.


Comparisons with Other Titles

While Capcom’s other highly anticipated title, Pragmata, will include Ray Tracing and DLSS 4, it will not feature Path Tracing. This makes Resident Evil Requiem the only RE Engine game to fully embrace Path Tracing for now.

NVIDIA also shared a list of other major PC games that will include these technologies. Titles such as Phantom Blade Zero, The Outer Worlds 2, and Cronos: The New Dawn will support Ray Tracing and DLSS 4, while Directive 8020 will be the next game to adopt full Path Tracing.

This positions Resident Evil Requiem as a true benchmark title for PC gaming in 2026, not only for its gameplay but also for its visual standards.


Addressing Past Criticisms

Many players were disappointed by the visuals of Monster Hunter Wilds, particularly in areas with heavy shadows and inconsistent lighting. Capcom seems to have taken that feedback seriously, ensuring that Resident Evil Requiem avoids the same pitfalls. With improved global illumination (GI) through Path Tracing, environments will now look consistent and realistic, even in complex lighting scenarios.

The developers want players to feel fully immersed—whether they’re exploring a ruined street in Raccoon City, investigating a creepy abandoned building, or running for their lives from a grotesque bio-organic weapon. Every detail, from reflections on broken glass to flickering street lamps, will contribute to the fear factor.


Release Date and What to Expect

Capcom has officially announced that Resident Evil Requiem will release worldwide on February 27, 2026. While the exact PC system requirements have not yet been revealed, it’s safe to assume that gamers will need a powerful rig to experience the game at its fullest potential, especially with Path Tracing enabled. More details on recommended specs are expected as we get closer to launch.

For now, fans can look forward to a survival horror game that blends the best of classic Resident Evil storytelling with the latest in next-generation graphics technology. With a strong protagonist, a terrifying return to Raccoon City, and visuals that set a new industry standard, Resident Evil Requiem is shaping up to be one of the most anticipated games of 2026.


Final Thoughts

The Resident Evil franchise has always been about evolution—finding new ways to terrify players while staying true to its horror roots. With Resident Evil Requiem, Capcom is not only delivering a gripping story but also redefining how horror looks and feels on PC.

If the promises hold true, this will be a game that doesn’t just scare you—it immerses you in fear itself. And with its release date locked for early 2026, the wait for fans has already begun.


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Halo Officially Returns with Helldivers 2 Crossover, Coming to PlayStation 5

Halo Officially Returns with Helldivers 2 Crossover, Coming to PlayStation 5


Halo fans, get ready—Microsoft’s legendary franchise is officially making a comeback, and this time, it’s stepping onto new ground with its debut on PlayStation 5.

The Halo series hasn’t seen a fresh release since Halo Infinite in 2021. While Infinite received praise from critics and earned multiple awards, the franchise has remained relatively quiet over the past few years, leaving fans eagerly awaiting its next chapter.

While a direct sequel to Infinite doesn’t seem to be arriving anytime soon, Halo enthusiasts won’t be left waiting empty-handed. Instead, the series is returning through an exciting crossover event with Helldivers 2.

Earlier this week, developers announced the Helldivers 2 x Halo: ODST Legendary Warbond, launching on August 26th. This premium content pack introduces an array of Halo-inspired additions, including:

  • Weapons: MA5C Assault Rifle, M90A Shotgun, M7S SMG, and the M6C/SOCOM Pistol

  • Armour Sets: Two ODST-themed armours

  • Vehicle Skins & Capes: Custom cosmetic options inspired by the Halo universe

  • New Passive Ability: “Feet First,” enhancing stealth and rangefinding

As with other Warbonds, players will also gain access to new banners, titles, and additional cosmetic rewards.


However, there’s a twist—this Legendary Warbond will cost 1,500 Super Credits instead of the standard 1,000. The higher price tag is justified by its expanded content, though licensing Halo’s iconic assets for PlayStation and PC is also likely part of the reason behind the increase.

The crossover pack will be available simultaneously across PlayStation 5, PC, and Xbox Series X/S on August 26th, marking Halo’s official arrival on Sony’s platform—a milestone fans never thought they’d see.

With Halo finally branching out beyond Xbox, this crossover not only reignites excitement for the franchise but also highlights how gaming’s biggest universes are becoming more interconnected than ever.



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Jason Statham’s $760 Million Action Hit Dominates Netflix

 

Jason Statham’s $760 Million Action Hit Dominates Netflix

When it comes to high-octane cinema, Jason Statham has built a reputation few actors can rival. Known for his intense screen presence and gritty performances, Statham has been a cornerstone of modern action films since the early 2000s. By 2017, his movies had already amassed more than $1.5 billion at the global box office, cementing his place among Hollywood’s most bankable stars.

Jason Statham’s Rise to Action Stardom

Statham’s big break came when filmmaker Guy Ritchie cast him in the cult-favorite British crime thrillers Lock, Stock and Two Smoking Barrels (1998) and Snatch (2000). These films not only performed well commercially but also launched Statham into international recognition. Soon after, he became the face of The Transporter trilogy (2002–2008), establishing himself as one of the definitive action heroes of his generation.

Over the years, Statham continued to headline adrenaline-fueled projects, including Crank (2006), The Bank Job (2008), The Mechanic (2011), and the monster blockbuster The Meg (2018). Alongside his solo hits, he also shined in major franchises like The Expendables (2010–2023) and Fast & Furious, where he later co-starred in the successful spin-off Hobbs & Shaw (2019).

Hobbs & Shaw Takes Over Netflix

Hobbs & Shaw Takes Over Netflix

Directed by David Leitch (John Wick, Deadpool 2), Fast & Furious Presents: Hobbs & Shaw pairs Statham’s character, Deckard Shaw, with Dwayne Johnson’s Luke Hobbs in a globe-trotting showdown. The duo faces off against Brixton Lore (played by Idris Elba), a cybernetically enhanced villain determined to unleash a deadly virus on humanity.

The star-studded cast also features Vanessa Kirby as Hattie Shaw, Helen Mirren as Queenie Shaw, and appearances from Roman Reigns, Eiza González, Cliff Curtis, Eddie Marsan, and more.

Now, six years after its release, Hobbs & Shaw is surging in popularity again. As of August 18, the film sits at number three on Netflix’s Top 10 movies in the United States, outperforming classics like Furious 7 and family hits like Hotel Transylvania 3 and Despicable Me 2.

Why Audiences Still Love Hobbs & Shaw

Although it may not be considered the crown jewel of the Fast & Furious saga, Hobbs & Shaw stands out as one of Statham’s signature films. Packed with explosive stunts, sharp humor, and the undeniable chemistry between Statham and Johnson, the movie embodies everything fans love about modern action cinema. Its blend of spectacle and charisma makes it endlessly rewatchable—and a true showcase of Jason Statham’s star power.


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The Final Reckoning Wraps Up With $595M Global Box Office, Falls Short of $200M in U.S.

 

The Final Reckoning Wraps Up With $595M Global Box Office, Falls Short of $200M in U.S.

Paramount’s Mission: Impossible – The Final Reckoning has officially closed its theatrical run in North America, finishing just shy of a key milestone. After nearly three months on the big screen, Tom Cruise’s latest outing as Ethan Hunt earned $197.4 million domestically, narrowly missing the $200 million mark.

Billed as Cruise’s final performance in the role he has carried for almost three decades, the film was directed by long-time collaborator Christopher McQuarrie. It marked the second half of a planned two-film finale that began with Mission: Impossible – Dead Reckoning. Together, both films reportedly cost around $700 million, with budgets inflated by pandemic-related delays and the Hollywood strikes of 2023.

In terms of reception, The Final Reckoning drew a more modest response compared with its predecessor. While Dead Reckoning scored a stellar 96% approval rating on Rotten Tomatoes, the latest chapter settled at around 80%, with critics calling it “a heartfelt farewell to Ethan Hunt, delivered with the franchise’s trademark intensity.”

Despite the softer domestic turnout, the movie performed far stronger overseas, pulling in $398 million internationally. This brought its global total to $595 million, cementing it as the fourth-highest domestic earner in the franchise. It outpaced Dead Reckoning’s $172 million but still fell short of 2018’s Mission: Impossible – Fallout, which remains the series’ top performer with $220 million domestically and a whopping $790 million worldwide.

As for the future of the franchise, neither Cruise nor McQuarrie has definitively ruled out returning. However, reports indicate Cruise may be shifting gears towards more dramatic roles. His next project is set to be a collaboration with Oscar-winning director Alejandro González Iñárritu.

With its theatrical run concluded, Mission: Impossible – The Final Reckoning is now preparing for its home entertainment release, where it will likely continue to find an audience beyond cinemas.

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Is the Steam Deck Still Worth Buying in 2025?

 

Is the Steam Deck Still Worth Buying in 2025?

When Valve launched the Steam Deck in 2022, it made waves in the gaming world by proving that handheld PC gaming could actually work. This wasn’t just marketing hype — Valve delivered a device that allowed players to carry their Steam libraries anywhere, and the industry took notice. Now in 2025, the Steam Deck is still going strong. It’s not flawless, and competition has grown fierce, but Valve’s handheld has evolved in meaningful ways that keep it relevant.


Steam Deck Today: The OLED Refresh

In late 2023, Valve rolled out the Steam Deck OLED, a major improvement over the original model. The new 7.4-inch OLED display delivers richer colors and sharper visuals, while the 90Hz refresh rate makes gameplay noticeably smoother. Add Wi-Fi 6E and extended battery life into the mix, and Valve managed to address many of the criticisms aimed at the first-generation model.

While newer handhelds have more powerful hardware, the Steam Deck has something they don’t: a robust software ecosystem. SteamOS has matured and expanded far beyond Valve’s own device. It now runs on competing handhelds like the Lenovo Legion Go S and Asus ROG Ally, extending Valve’s influence across the handheld PC market. Meanwhile, projects like Bazzite — a SteamOS-inspired alternative — have started replacing Windows on many AMD-powered handhelds, showing just how impactful Valve’s software approach has become.


The Competition Has Caught Up

Back in 2022, the Steam Deck’s biggest rival was the Nintendo Switch, along with a handful of underwhelming Windows handhelds. Fast forward to today, and the competition looks very different.

  • Lenovo Legion Go S now ships with a Ryzen Z1 Extreme and 32GB RAM.

  • ASUS ROG Ally and Ally X continue to receive updates that push them ahead in performance.

  • MSI Claw has bounced back impressively, with the new MSI Claw 8 AI+ winning fans through consistent updates and the AMD-powered MSI Claw 8 generating fresh excitement.

  • And now, anticipation is building for the upcoming ASUS ROG Xbox Ally and Ally X handhelds.

These devices undeniably outclass the Steam Deck in raw horsepower. Yet Valve’s handheld still has one undeniable advantage: it’s deeply integrated with Steam. From seamless game updates to developer optimizations and reliable plug-and-play performance, the Deck remains the most straightforward entry point into handheld PC gaming.


What’s Next for the Steam Deck?

Valve has confirmed that a true “Steam Deck 2” won’t arrive until at least 2026, but the rumor mill is already buzzing. Potential upgrades include:

  • An improved OLED screen with native 900p resolution

  • Wider refresh rate support

  • Possible shift away from AMD hardware for the next generation

While nothing is official yet, one thing is clear: Valve sees the Steam Deck as more than a one-time experiment.


Personal Take: Why I Still Recommend the Deck

I’ve been with the Steam Deck since day one, pre-ordering the original model as soon as it was announced. When the OLED version arrived, I passed my first Deck down to my son and upgraded without hesitation. Even with today’s crowded market, I believe the Steam Deck remains one of the best entry points into handheld PC gaming — especially if you want affordability without sacrificing too much performance.

That said, I spend much of my current handheld gaming time on the ROG Ally X. Running Bazzite, it offers more power than the Deck, though at a higher cost. For me, that makes the Ally X my daily driver, while the Steam Deck remains my reliable fallback.

If you’re thinking of diving into handheld PC gaming in 2025, the Steam Deck is still the most user-friendly and cost-effective option out there. It’s like that first bike you never forget — simple, dependable, and always ready, until you’re ready to upgrade.



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Hollow Knight Crosses 15 Million Copies Sold as Fans Await Silksong Release

Few indie games in modern gaming history have left as strong a mark as Hollow Knight . Developed by the small but ambitious Australian stud...

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